Thursday, January 23, 2014

Racing Game!

My class project this semester includes the creation of a level in a racing game based off of a theme that the class voted on. The theme was "Space Station!" and we were allowed to run a little wild with the idea.

Imagine this...

You are trapped on a space station just off of a planet on the verge of death. Your only hope to live is to drive through the wormholes, absorbing their energy into your car so that you may transport yourself to your character's home base. But be warned! There is only enough energy for one to survive. Will you be the one to survive? Or will you be left in stardust?

For the atmosphere, I was thinking along the lines of something like this...

(image referenced from google search!)

with a giant planet like this hanging over the player's head as he drives out of the space station...

(image also referenced from google search!)

As for the layout of the level itself.. it'll go something like this:


I'm hoping to have the feel of a tron-like futuristic space station. I want the pathway to reflect something like this:

Now we're required to have a major stunt for the cars to go through. My idea would be something like jumping the grand canyon:


EXCEPT IMAGINE THAT THE CANYON WAS CAUSED BY A GIANT METEOR FROM THE PLANET FALLING APART. At lap 3 or so, I intend for a meteor to break apart the track, causing a jump for the player's cars.




Other things that I want to include are a "ring of fire" inspired jump. But instead of fire... it would be debris! Or... FLAMING DEBRIS.




At another portion of the map, there will be a trigger the player can hit to open a shortcut that goes underneath the track. This will allow them to avoid another danger of the track: Falling meteors that damage the player's car.

Will you be left in the stardust?

Sunday, January 5, 2014

Character Design

Here are a few characters I've made in the past couple of months. Some are based off of simple designs and aspects I developed when I was a child, and some are based off just a few random words!









Monday, November 18, 2013

Zodiac Attack! Commercial Progress

In class, we're elaborating on our Board Games that we created and we're going to put together a commercial to try and sell our game. The commercial is to last 15 seconds and grab the viewers attention.

Take these thumbnails with a grain of salt. They're more for myself to remind me of my thought process and less intended to look attractive:


Thursday, October 31, 2013

Print and Play: Zodiac Attack!

After much hours of work and play testing... It's finally ready to hit the interwebs! Allow me to introduce...


    A strategy game that will leave your opponent seeing stars!

and...



Thursday, October 17, 2013

Play Testing!


Kat and Dom playing my game ^


My game idea went through many different iterations and a lot of ideas were scrapped and redone. It was a long and painful process, but in the end, I'm happy with what came out.

This isn't the final design yet, and my game idea is still going through heavy balancing issues... but the main mechanics are down.

Things people thought of while playing (or ways they broke my game):

1. Sagittarius was OP. I had to scale him down.
2. Taurus broke the game majorly. He was OP.
3. The Sun didn't progress as fast, and the number of nodes were decreased.
4. The Star Clusters were unkillable at one point.
5. (this is a big one) There was no way to keep track of health points!
6. Game was too long. Board had to be shortened twice.

I've fixed the majority of these problems, but I'm sure with future playtests, I'll find more problems!

Thursday, October 10, 2013

Decals





Working on some decals for my board game idea.

The visual theme is centered around the Zodiac and celestial ideas.




Monday, October 7, 2013

Zodiac Attack!

Upon playing childhood games such as "Sorry!" and Warcraft 3 (even though that one is on the computer...), I've decided to make two different versions of a Zodiac/ celestial themed Board game!

Concept Statement(s):
Zodiac Attack! A Strategy Racing game to be the first around the Sun!

or...

Zodiac Attack! A Tower Defense game that will leave your opponent seeing stars!


Theme:

1st Idea: Be the first to make a complete orbit around the sun while preventing your opponents from reaching theirs!

2nd Idea: Demolish your opponent's star while protecting your own!

The colors I intend to use are of the following...




And this is my overall Plan if you can read it...