Thursday, August 21, 2014

Kirby and the Amazing Mirror Platformer Analysis!

Yo this game is rad.
(But on a serious note...)

Kirby and the Amazing Mirror is not only part of my childhood, but an amazing game itself. In my class for game design we were given the chance to analyze a 2D platformer game's first level, or the "tutorial level."

This is me playing the actual game. I apologize for the horrendous sound and the lagg! Fraps wasn't being nice to me:


This is the map I made in Illustrator:



About the layout:


- The level's layout itself first presents the player with the challenge of movement (i.e. Jumping). The clouds pile up to create the first obstacle that player must maneuver over.



- It then throws one enemy at a time towards the player, starting off with very few towards the beginning in the first "act," and then a lot more in the last "act" of the level.

-It introduces platforms and how they can assist the player in getting across areas.



-Once the player reaches the pillars, they're challenged with yellow-stared boxes. The player then finds out how to eat things such as these boxes, and what they can do once they've eaten something. Kirby is famous for his ability to eat enemies and use their abilities. The player can push the down key once they've eaten an enemy and learn what they can do.



-Upon reaching the end of an "act," a player must travel through a door that leads to the next part of the level.



-Switches are then introduced, and so is the mechanic of using your other NPC kirbys following you.
-The last "act" is the hardest part of the level. It provides many more opportunities for the player to engage with the enemies.



-Along the way, Players find food and other items to restore Kirby's health.



-Once they've reached the end, they grab a chest and enter the final door to complete the level.






The pacing is pretty quick. It's a short level. It starts easy but picks up in pace.

Not much is actually told to the player except for the controls. The player must figure things out on their own.

Before this level begins, the player sees Meta Knight fly away, starting up the story that Kirby must chase him down!


Monday, July 21, 2014

Lava Texture!

It started from a zbrush sculpt, then I compiled it using tons of BPR renders.


Tuesday, July 1, 2014

Small Desert Biome

A little something I made as a small personal project.

The goals were to better learn baking from high to low and the creation of a vertex paint material for the ground with a clean transition between the textures.



Wednesday, June 18, 2014

Angelic Blade Fall


The idea behind this effect was to try to layer a bunch of different things happening at once.
Total time: 2 hours.
Done in Photoshop CS3



Sunday, June 15, 2014

SHAZAM!


I did a lightning thing. About an hour and half.




And another one! I hope you don't have a heart attack over this one. (I'msosorry)





Thursday, May 29, 2014

Some paintings!

It's been a while!

Here are a few paintings:


Aru Portrait:





The Fox: