In class I played a game with a fellow colleague known as Hexit Strategy. It's a print and play game (although I'm sure you can buy it from somewhere as well...), and it was quite a good amount of fun!
The goal of the game was to occupy your opponent's base while leaving behind surprises for your opponent who was trying to occupy your base.
Things I've noticed about the game:
-Your own defenses and cards can be used against you if placed incorrectly.
-You have to sacrifice a lot to make progress.
-You can troll the hell out of your opponent with the Supernova card.
-The game's length depends on how far away you place your bases from each other.
-The game CAN take a very long time...
-Ships act more as pawns than anything else.
-You can even use your own units to trigger a trap.
-There are many different combos you can trigger.
-Chance is also pretty interesting with how it works in the game. It determines what 3 hexit cards you draw from the pile, but it also plays a part with what you land on when a card is facedown.
-Placing cards, and raising troops are essential if you want to capture your opponent's base.
-The game itself is an open spaced game, where the cards are hexagons and can be placed near each other on any edge.
-Attributes on the hexit cards play a role when moving, attacking, and defending only.
-Sometimes you can kill your own units with a Supernova.
I highly recommend this game to anyone who reads this!
Sunday, September 29, 2013
Monday, September 23, 2013
A Door
Yep. A Door. It's my first actual model! This is it in Maya. I hope to post more pictures of it once I have it finished and mapped in UDK.
Thursday, September 5, 2013
Getting the feel for 3D
My 3D classes have finally started, and I can't say how excited I am to finally be plunged into it. There is so much information to process, but it's the coolest thing in the world when you finally start making something. My classes are currently focusing on Modular design, in which the assets and models we create can be manipulated to create new forms that we can use to create levels.
These screen captures were done in Maya:
And as something a little extra... this one was done in Zbrush. It took around 45 minutes.
These screen captures were done in Maya:
And as something a little extra... this one was done in Zbrush. It took around 45 minutes.
Monday, August 26, 2013
Freshman Work
Here is just a quick re-link to some of the *best* work I did in Freshman work:
http://wpaulsen.blogspot.com/2013/04/update.html
http://wpaulsen.blogspot.com/2013/03/more-sketchbook-work.html
http://wpaulsen.blogspot.com/2012/11/recent-stuff.html
This link is to my Chess set I made for 3D class. I really had fun with this assignment and I'm proud of what came out considering it was the first project I've ever sculpted:
http://wpaulsen.blogspot.com/2013/02/chess-set.html
It's interesting to see how much I've grown in my style and in my techniques that I use since Fresshie year. I hope to keep on improving!
http://wpaulsen.blogspot.com/2013/04/update.html
http://wpaulsen.blogspot.com/2013/03/more-sketchbook-work.html
http://wpaulsen.blogspot.com/2012/11/recent-stuff.html
This link is to my Chess set I made for 3D class. I really had fun with this assignment and I'm proud of what came out considering it was the first project I've ever sculpted:
http://wpaulsen.blogspot.com/2013/02/chess-set.html
It's interesting to see how much I've grown in my style and in my techniques that I use since Fresshie year. I hope to keep on improving!
Saturday, August 24, 2013
Wrath of the Lich King Cinimatic Trailer
One of my favorite games of all time is without a doubt World of Warcraft. While I don't play the game anymore, their art direction still is enough to make me scream like a fangirl every time I see it.
One of my favorite expansions of all time is Wrath of the Lich King. I was at the midnight release of the expansion at a local gamestop and I remember them playing the Cinematic trailer before opening to make the moment all the more epic.
This trailer is my all time favorite trailer for any game ever. Why? Well, the visual for one is incredibly stunning. When I watch the trailer, my room feels just a little bit colder. I FEEL as though I'm witnessing the rise of the Lich King in person.
But the most unique thing about this trailer has to do with the story that is being told from the Narrator (Arthas' father). Arthas' actions throughout the trailer end up mirroring what his father is narrating. It gives a nice effect of story, by showing Arthas' downfall by comparing him to what he should have been.
All in all, it's just a really well designed cinematic and I've watched it fifty times by now.
One of my favorite expansions of all time is Wrath of the Lich King. I was at the midnight release of the expansion at a local gamestop and I remember them playing the Cinematic trailer before opening to make the moment all the more epic.
This trailer is my all time favorite trailer for any game ever. Why? Well, the visual for one is incredibly stunning. When I watch the trailer, my room feels just a little bit colder. I FEEL as though I'm witnessing the rise of the Lich King in person.
But the most unique thing about this trailer has to do with the story that is being told from the Narrator (Arthas' father). Arthas' actions throughout the trailer end up mirroring what his father is narrating. It gives a nice effect of story, by showing Arthas' downfall by comparing him to what he should have been.
All in all, it's just a really well designed cinematic and I've watched it fifty times by now.
Monday, August 19, 2013
Monday, April 1, 2013
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