In class I played a game with a fellow colleague known as Hexit Strategy. It's a print and play game (although I'm sure you can buy it from somewhere as well...), and it was quite a good amount of fun!
The goal of the game was to occupy your opponent's base while leaving behind surprises for your opponent who was trying to occupy your base.
Things I've noticed about the game:
-Your own defenses and cards can be used against you if placed incorrectly.
-You have to sacrifice a lot to make progress.
-You can troll the hell out of your opponent with the Supernova card.
-The game's length depends on how far away you place your bases from each other.
-The game CAN take a very long time...
-Ships act more as pawns than anything else.
-You can even use your own units to trigger a trap.
-There are many different combos you can trigger.
-Chance is also pretty interesting with how it works in the game. It determines what 3 hexit cards you draw from the pile, but it also plays a part with what you land on when a card is facedown.
-Placing cards, and raising troops are essential if you want to capture your opponent's base.
-The game itself is an open spaced game, where the cards are hexagons and can be placed near each other on any edge.
-Attributes on the hexit cards play a role when moving, attacking, and defending only.
-Sometimes you can kill your own units with a Supernova.
I highly recommend this game to anyone who reads this!
Sunday, September 29, 2013
Monday, September 23, 2013
A Door
Yep. A Door. It's my first actual model! This is it in Maya. I hope to post more pictures of it once I have it finished and mapped in UDK.
Thursday, September 5, 2013
Getting the feel for 3D
My 3D classes have finally started, and I can't say how excited I am to finally be plunged into it. There is so much information to process, but it's the coolest thing in the world when you finally start making something. My classes are currently focusing on Modular design, in which the assets and models we create can be manipulated to create new forms that we can use to create levels.
These screen captures were done in Maya:
And as something a little extra... this one was done in Zbrush. It took around 45 minutes.
These screen captures were done in Maya:
And as something a little extra... this one was done in Zbrush. It took around 45 minutes.
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