Sunday, September 29, 2013

Hexit Strategy Deconstruction

In class I played a game with a fellow colleague known as Hexit Strategy. It's a print and play game (although I'm sure you can buy it from somewhere as well...), and it was quite a good amount of fun!

The goal of the game was to occupy your opponent's base while leaving behind surprises for your opponent who was trying to occupy your base.

Things I've noticed about the game:
-Your own defenses and cards can be used against you if placed incorrectly.
-You have to sacrifice a lot to make progress.
-You can troll the hell out of your opponent with the Supernova card.
-The game's length depends on how far away you place your bases from each other.
-The game CAN take a very long time...
-Ships act more as pawns than anything else.
-You can even use your own units to trigger a trap.
-There are many different combos you can trigger.

-Chance is also pretty interesting with how it works in the game. It determines what 3 hexit cards you draw from the pile, but it also plays a part with what you land on when a card is facedown.
-Placing cards, and raising troops are essential if you want to capture your opponent's base.
-The game itself is an open spaced game, where the cards are hexagons and can be placed near each other on any edge.
-Attributes on the hexit cards play a role when moving, attacking, and defending only.
-Sometimes you can kill your own units with a Supernova.

I highly recommend this game to anyone who reads this!



1 comment:

  1. Thanks for writing about our game! It's not up for sale yet but that is something we are working on. We're a small group and all have day jobs so progress is a bit frustratingly slow sometimes. It is awesome to see people talking about it though, really encouraging and makes me feel more motivated to dedicate more time and try and get this out and available quicker.

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