I'm learning all about the magical world of topology!
This is using the Quad Draw function in Maya. While the topology may not be the best... it's a start! The eyes are kinda BSed because I'm going to have a mask that covers up his eyes/ears. I'm probably going to go in an optimize whats there anyways.
The head will eventually be baked down with my high-poly sculpt.
The head will eventually be baked down with my high-poly sculpt.
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