It's been a long time since I posted anything on here as school has been pretty intense this semester. I did however decide to start a personal project.
One of my friends challenged me to create an Dark matter-esque projectile using black white and dark blue. I saw this as a good opportunity to work on an effect that deals with interesting timing, and an appealing value structure. I also really love Xerath's VFX (from League of Legends) and would to create something similar to one of his Ult charges.
This is what I came up with for now:
I'm also using this as a chance to learn how to emit a particle along a spline in Unreal 4. More to come when the progress comes along!
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